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object

std
 std.base64
 std.boxer
 std.compiler
 std.conv
 std.cover
 std.ctype
 std.date
 std.demangle
 std.file
 std.format
 std.gc
 std.intrinsic
 std.math
 std.md5
 std.mmfile
 std.openrj
 std.outbuffer
 std.path
 std.process
 std.random
 std.recls
 std.regexp
 std.socket
 std.socketstream
 std.stdint
 std.stdio
 std.cstream
 std.stream
 std.string
 std.system
 std.thread
 std.uni
 std.uri
 std.utf
 std.zip
 std.zlib
 std.c.fenv
 std.c.math
 std.c.process
 std.c.stdarg
 std.c.stddef
 std.c.stdio
 std.c.stdlib
 std.c.string
 std.c.time
 std.c.wcharh
 std.windows.charset

std.windows

std.linux

std.c.windows

std.c.linux

std.thread

The thread module defines the class Thread.

Thread is the basis for writing multithreaded applications. Each thread has a unique instance of class Thread associated with it. It is important to use the Thread class to create and manage threads as the garbage collector needs to know about all the threads.

class ThreadError: object.Error;
Thrown for errors.

class Thread;
One of these is created for each thread.

this();
Constructor used by classes derived from Thread that override main().

this(int(* fp)(void*), void* arg);
Constructor used by classes derived from Thread that override run().

this(int delegate() dg);
Constructor used by classes derived from Thread that override run().

HANDLE hdl;
The handle to this thread assigned by the operating system. This is set to thread_id.init if the thread hasn't been started yet.

void start();
Create a new thread and start it running. The new thread initializes itself and then calls run(). start() can only be called once.

int run();
Entry point for a thread. If not overridden, it calls the function pointer fp and argument arg passed in the constructor, or the delegate dg.

Returns:
the thread exit code, which is normally 0.

void wait();
Wait for this thread to terminate. Simply returns if thread has already terminated.

Throws:
ThreadError if the thread hasn't begun yet or is called on itself.

void wait(uint milliseconds);
Wait for this thread to terminate or until milliseconds time has elapsed, whichever occurs first. Simply returns if thread has already terminated.

Throws:
ThreadError if the thread hasn't begun yet or is called on itself.

enum TS;
The state of a thread.

INITIAL
The thread hasn't been started yet.

RUNNING
The thread is running or paused.

TERMINATED
The thread has ended.

TS getState();
Returns the state of a thread.

enum PRIORITY;
The priority of a thread.

INCREASE
Increase thread priority

DECREASE
Decrease thread priority

IDLE
Assign thread low priority

CRITICAL
Assign thread high priority

void setPriority(PRIORITY p);
Adjust the priority of this thread.

Throws:
ThreadError if cannot set priority

static Thread getThis();
Returns a reference to the Thread for the thread that called the function.

static Thread[] getAll();
Returns an array of all the threads currently running.

void pause();
Suspend execution of this thread.

void resume();
Resume execution of this thread.

static void pauseAll();
Suspend execution of all threads but this thread.

static void resumeAll();
Resume execution of all paused threads.

static void yield();
Give up the remainder of this thread's time slice.

static uint nthreads;


void* os_query_stackBottom();
Determine "bottom" of stack (actually the top on Win32 systems).